Because +Louis Porter asked for it. I decided to open up with two more Jaunter Rogue Talents.
Prerequisites: rogue 4, Jaunter’s Hop, worships deity that can grant clerics the Trickery and Travel domains (or their subdomains)
Benefits: As a swift action, the rogue can expend a mote of movement to teleport some part of a creatures body into the closest empty square chose by the jaunter, this deals 1d6 points of damage + 1d6 points of damage for every two rogue class levels. A successful Will Save (DC 10+1/2 the rogue’s class level + her Charisma modifier) results in half damage. The actual damage type is subject to GM determination but the default is slashing, resulting from a portal slicing off a portion of the victims exterior, a failed save usually resulting in more internal injury but it is still subject to Damage Reduction unless it is overcome by magic and slicing weapons.
Prerequisites: rogue 14, Jaunter’s Hop, Jaunter’s Slice, worships deity that can grant clerics the Trickery and Travel domains (or their subdomains)
Benefits: As a move action, the rogue can expend 3 motes of movement to teleport a vital organ out from inside the body of a living creature that is within 25 ft. + 5 ft./2 rogue class levels . If the subject fails a Will save (DC 10+1/2 the rogue’s class level + her Charisma modifier) it suffers 2d6 points Constitution damage, plus 2 points of Constitution damage per round, and is rendered helpless. A greater restoration, limited wish, miracle, regenerate, or wish spell is required to negate this damage. A successful save results in the victim suffering only 2 points of Constitution damage (as the spell instead teleports a non-vital organ) and negates the helpless condition. After suffering this damage, a subject that succeeded on the saving throw is immune to this rogue’s Jaunter’s Removal for 24 hours. This is considered a spell-like ability with a caster level equal to the rogue’s class level.
If this rogue is at least 16th level she can teleport a target creature or object into a solid surface or object that she can see within close range (25 feet + 5 feet/two rogue class levels). This has the same effect as a standard extraction except it can affect a non-living creature, and the subject becomes half embedded or fully embedded in the object. The same spells or effects will negate the embedded effect.